Learn Dirty Seven, one card at a time
Empty your hand, stir up a little trouble, and keep your score low. These are Varaq’s house rules; other tables may play differently.
Set the table
3–6 players, one 52-card deck without Jokers, and seven cards each. Play friends or bots; casual play needs no account.
- The remaining cards form the face-down draw pile.
- One ordinary card starts the face-up pile: never a 7, 8, 10, Ace or Jack.
- The first empty hand wins the round. Keep your total low to win the match.
Play a match or draw one
Match the top card’s suit or rank. You can draw instead; only that newly drawn card may then be played.
Match suit or rank
On 9♣, which card can you play?
On the table
Which card would you play?
9♥. 9♥ matches the rank. Any club also works. A Jack is wild on an ordinary turn. You may draw instead; play the card you draw if it fits, or keep it.
Draw, then decide
No match in your hand. What can you do?
On the table
Your new card
Draw one. Double-tap the face-down pile, drag a back to your hand, or use Enter/Space. Only the newly drawn card may be played; keeping it ends your turn. An empty stock is refilled from covered discards.
Five ways to cause trouble
Sevens build penalties, Eights skip, Tens reverse, Aces keep your turn and Jacks choose the suit.
Chain the sevens
Two Sevens played. What must the next player do?
On the table
Play a 7 or draw 4. Each seven adds two: 2, 4, 6, 8. Drawing the penalty ends your turn. You cannot escape it with a Jack.
Eight skips
Play order: Sara → Ali → Mina. Sara plays an Eight. Who goes next?
On the table
Mina. Ali is skipped. Mina takes the next turn.
Ten reverses
Play order: Sara → Ali → Mina. Ali plays a Ten. Who goes next?
On the table
Sara. The direction reverses, so play returns to Sara. Watch the direction arrow.
Ace: play again
After A♥, which follow-up fits?
On the table
Which card would you play?
J♣. Follow an Ace with the same suit, another Ace, or any Jack. If you cannot or do not want to, draw one and end your turn. Going out on an Ace ends the hand immediately.
Jack calls a suit
Clubs were called. Which card fits?
On the table
Which card would you play?
Clubs. Follow the called clubs, play another Jack, or draw. The large suit on the pile overrides the Jack's printed suit until the next play. If your Jack choice times out, it plays with its printed suit. A Jack is worth 11; finishing on it never doubles scores.
Call your last card. Keep your score low.
Say “Last call!” when one card remains. When someone goes out, everyone else scores the cards still in their hand.
Call last card
Ali forgets to call last card. Mina calls him out. What happens?
Cards left
Ali draws 1. A missed call stays open until that player plays again or is caught. Calling first protects them. Each missed player has a separate call-out target; bots never call anyone out.
Lowest score wins
These cards remain when Sara goes out. Your penalty?
Cards left
22. 13 + 7 + 2 = 22. Number cards count their value; J=11, Q=12, K=13, A=14. No multipliers. When anyone passes 100, the lowest total wins.
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